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Pipe rifle fallout 2
Pipe rifle fallout 2





pipe rifle fallout 2

Increased damage after each consecutive hit.Ĭall's down a missile strike from Zao's sub.ĭouble damage on targets with full health. Improved VATS hit chance, 25% less Action Point Coast. Increase the chance to cripple target's leg by 20%. All the Legendary Weapon Effects are listed below in their own section. For example the Parytstarter is a missile launcher that does 50% more damage to humans, however, you could find an Assassin's Missile Launcher in the game that also does 50% more damage to humans. Sometimes this effect can be found on a legendary weapon that is not unique. In addition, some high-damage melee weapons have a high tendency to knock over opponents.These weapons are unique because the game gives them a colorful name and usually a special effect. Melee weapons don't have an ammo requirement with the notable exception of the cattle prod and the viroblade. Mega Power Fist - significantly boosts damage Note that you'll need to find them before you begin boxing (they can be found in the basement of Bishop's Shark Club). These are used for the New Reno boxing championships.ĭitto for regular Boxing Gloves. In addition, the strength requirement is only 1. Other Weapons Unarmed Weapons Īll unarmed weapons require 3 action points (4 aimed) and have a range of one hex. Turbo Plasma Rifle - increases damage by about 5 hp and increases range by 10 hexes Micro Fusio Cell, capacity for 30 cells (three shots on full charge)

pipe rifle fallout 2 pipe rifle fallout 2

Solar energy, needs well-lit area to operate 6 shot storage capacity - no ammo neededĮxtended Charge upgrade, upgrades battery capacity to 24 Magneto Laser Pistol, improves penetrationĮxtended capacity, increases battery capacity to 32 cells It'll also require new fuel, Flamethrower fuel MK-II (blue package).Įnergy Weapons Small Weapons Name The upgrade will improve penetration, resulting in more damage. Night scope, improves accuracy in dimly lit areasįlamethrower fuel, capacity for 5 fuel packs It's a bug.ġ2 gauge shells, two chambers for two shellsĮxtended magazine, upgrades ammo capacity to 100 rounds The gun in Vault 15 is loaded with 9mm ammo, but will reload with 10mm ammo. HN/AP Needler ammo, 10 (?) round magazine Speed loader, reduces reload cost to 1 AP 44 caliber JHP/FMJ ammo, 6 round magazine 44 caliber JHP/FMJ ammo, 8 round magazineĮxtended magazine, upgrades ammo capacity to 20 rounds







Pipe rifle fallout 2